Take the Tour
From the moment we plugged in our first development kit in Kirkland, Washington in October, 1994, Monolith has been obsessed with combining stunning visuals, inventive narratives, and bleeding-edge tech to bring a distinct brand of gaming experiences to PCs and consoles. Starting with the first game we released, the PC side-scroller Captain Claw (which contained over an hour of hand-painted cut scenes, but who’s counting?), straight through to our most recent multi-platform shooter F.E.A.R. 2: Project Origin, our passion for storytelling and our dedication to creating unique gaming experiences has driven us to create award-winning products for you, our fans.
Speaking of things that give Monolith a special edge, here are some more:
- The people that make our games
- The fans that have supported us for over a decade
- The fans that are just getting to know us (welcome aboard)
- Our soccer team
- That we get to work in one of the most beautiful areas on the planet
- Beer Tuesdays
- Science!
Think you have what it takes to join our ranks? Prove it.
Monolith is Hiring
- Designer, UX
- Artist, UI
- Art Lead, UI
- Senior Software Engineer, Engine
- Senior Software Engineer, Audio