Monolith Productions is seeking self-motivated, talented, and experienced people who thrive in a collaborative environment. We are a dynamic company on the cutting edge of interactive gaming technology. If you are looking for an exciting company that will define the future of computer entertainment, you've come to the right place!
MONOLITH IS AN EQUAL OPPORTUNITY EMPLOYER
NO GAME CONCEPT SUBMISSIONS PLEASE
NO PHONE CALLS PLEASE
Seattle named Top Video Gaming City!
The land of grunge rock and Starbucks coffee is also the "epicenter of interactive entertainment," according to Sperling's BestPlaces, a firm that has been helping people find their own "Best Place" to live, work and retire for nearly 20 years. Read full article here.
Monolith's goal is to create a fun, stable work environment to insure that every
single person is free to focus on creating the highest quality games
possible. Since its inception, Monolith has been fortunate to have
talented and dedicated team members who have been willing to try lots
of company scenarios in order to find the best fit for our working
environment. Consequently, we have learned nearly every lesson in
the book and have evolved into a company that creates the highest
quality games and is one of the most enjoyable places to work in this
industry.
Why Monolith?
_People:
Monolith is comprised of an eclectic, highly creative group of people
who come from a broad range of backgrounds. We not only work well together as a team,
we are also friends and it's not uncommon to find a group of us gathered
for various outings after hours and on the weekends.
_Facilities:
Monolith is located in the north Kirkland area, only a few minutes driving distance from the hip and modern downtown Kirkland/Juanita areas. Employees are seated in small 'pods' designed to facilitate strong communication or in single offices or shared offices depending upon the needs of their position.
The atmosphere is very laid back and relaxed, with music playing from various offices
and lots of team interaction. We are located in a large, very modern Class A single floor office space that was completely gutted and re-built to our specs in early/mid 2006.
There is a large kitchen/lunchroom stocked with tons of free beverages, from coffee to soda to juices and vitamin water, where you will find groups of Monolithians enjoying food and laughs throughout the day!
_Benefits:
We are always striving to offer the best benefits available to our
people. While benefits are subject to change from time to time, we
currently offer a royalty/bonus plan, group medical, dental, vision,
life, AD&D, LTD, and employee assistance plans, section 125 plan,
education assistance, credit union membership, 24 hour
fitness enrollment, and various paid leaves, including 20 days of
personal leave per year, 10 holidays per year, 10 days of jury duty
leave per occurrence, and 3 days of bereavement leave per occurrence.
We also sponsor many company events throughout the year including
company wide Game Days, movie screenings and several company
parties.
_Living
Environment: Located on the eastern shores of Lake Washington
and only 15 minutes away from downtown Seattle, Kirkland is a great
community in which to live and work. With a population of about 44,000,
Kirkland covers 11 square miles, nearly six miles of which runs along
the Lake Washington shoreline. Kirkland has much to offer, with art
galleries, restaurants, specialty shops, and a great nightlife. Conveniently
located east of downtown Seattle, west of Redmond, and just north
of Bellevue, Kirkland is a great escape from the larger cities of
Washington.
_Cost
of Living: The best way to calculate the cost of living between
your current city and Kirkland is at www.homefair.com.
Please take a look at the immediate surrounding areas as well as the
cost of living can vary drastically as close as 20 minutes outside
of the Seattle/Kirkland area. For instance, at the time of this writing
$50,000 in Kirkland equals $46,000 in Lynnwood, which is 15 miles
north of Kirkland. The same salary would be at $43,000 in Everett,
which is 25 miles north of Kirkland.
_Recreation:
Western and Eastern Washington have so much to offer it is impossible
to list everything. From mountains to desert, water sports to winter
sports, cultural activities, fine and casual dining, great cities,
great nightlife, and the best damned coffee anywhere! You name it,
Washington has it. It takes only 3 hours to get to Washingtons
beautiful coast from Kirkland. On the way you go through the only
rain forest in North America. Drive 3 hours in the other direction
and youre in the middle of a gorgeous high desert. In between
are some of the most picturesque mountains anywhere, offering great
skiing in the winter and hiking trails in the summer! The diversity
in Washington is unbelievable.
PRIMARY ART LEAD
_Description
Join the award winning team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises, to help drive the creation of new compelling products by leading a team of artists.
_Responsibilities
In conjunction with the Development Manager, Producer and Art Director, coordinate the day-to-day activities for a large internal team of Animators, Character Artists, Graphic designers, Background and Effects Artists.
Be a key participant in the hiring process for content creators
Conduct annual reviews and goal setting for all members of your team.
Help set schedule and visual expectations. Help maintain technical expectations.
Deliver a visually stunning product on-time, on-budget, and to specification.
Help define the content creation process from pre-production through completion.
Ensure communication and cross team coordination with the other Monolith Art management.
_Qualifications
Minimum of a 2-year 2d/3d Art, Architecture, or Design degree, or equivalent experience.
Experience working with a broad range of high-end 2D and 3D third-party content creation tools.
Ability to collaborate with others to manage a large group of highly motivated and creative people.
Experience managing a group of 15 to 20 people
Extremely organized and proficient overseeing large project schedules. Experience with Microsoft Project or similar software a major plus.
Must be passionate about playing and making video games for the PC and gaming consoles. Previous experience with first-person shooters a plus.
_Preferred Experience
4 year BFA or similar.
Experience developing console titles.
Worked on a published game.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
ART LEAD, CHARACTERS
_Responsibilities
Responsible for modeling, shading, and texturing 3D character models as well as assisting in their design.
Works closely with other artists, the art leads, Art Director, and Game Designer, including rough conceptual work.
Work closely with engineers on tool enhancements and prototyping new technology.
Work extensively with Maya, Zbrush or Mudbox, Photoshop, and Monolith proprietary tools.
_Qualifications
Preferred 4-year BFA degree with excellent fundamental art skills such as lighting, composition, scale, and color. Prefer an emphasis in human anatomy, character, and creature design/modeling/animation.
At least 5 years prior game industry experience; must have been a Character Artist on at least 2 shipped titles.
Must be proficient in one or more types of 3D software (Maya, 3D Studio Max, SoftImage). Maya is preferred. Tool, scripting skills are a plus.
Be very familiar with both high-resolution and game engine modeling, shading, mapping, and rigging techniques. Have a strong interest in learning future technologies as they relate to game and film digital character creation.
Excellent communication, interpersonal, and organizational skills.
Ability to work well under pressure and within deadlines.
Strong interest in video games.
_Preferred Experience
Images of 3D characters. It is also useful to include information about the characters like the number of polygons and how long it took from design to implementation. The original concept drawings are also very useful to display the translation of concept to game asset.
2D textures not applied to the geometry. Both digital painting and photo manipulation are skills valued in our prospective artists.
Traditional art: life drawings, concept sketches, paintings, sculpture, etc.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
ART LEAD, ANIMATION
_Responsibilities
Manage a small team of character animators in the creation of compelling, emotional movement for a 3D next generation action game.
Responsible for animating 3D character models with motion capture data and key-framing, including facial expressions and lip syncing.
Create and maintain animation guideline documents and coordinate with animators to see that they are always informed and current with best practices.
Help create and maintain a schedule and an efficient production pipeline.
Work closely with the Art Director, Game Designer, and level designers to help create the style, represent limitations, and maintain artistic standards.
Work with engineering, Lead Character Artist, and Sr. Technical Artist in developing proper technical requirements and tool enhancements as related to animation (rigging, physics setup, AI, etc.).
Responsible for coordinating the needs for custom environmental animations.
_Qualifications
Minimum 2 to 3 years professional experience with an emphasis in character key-frame animation. Experience with lip sync tools/rigging a plus.
Preferred 2-year 2D/3D art or animation degree with excellent fundamental art skills and critique skills. Prefer an emphasis in human anatomy, 2D and/or 3D animation.
Have a strong understanding of human motion, acting, and character development, with a keen eye for knowing when success is best achieved through exaggeration and when to exact subtlety.
A strong interest in learning future techniques as they relate to game and film digital animation.
Excellent 3DS Max or Maya knowledge. Motion builder, tool, and scripting skills are a plus.
Excellent leadership, communication, interpersonal, and organizational skills.
Art scheduling and personnel management experience.
Ability to work well under pressure and within deadlines.
Strong interest in video games.
_Items to Include in Portfolio Submissions
Demo reel with samples of character animation. Please clearly designate key-framed versus mocap-based animation.
Optional - any art or game content created:
2D artwork: digital paintings, traditional paintings, textures, life drawings, concept art, etc.
3D artwork: traditional sculpture, digital 3D characters, objects, environments, etc.
Optional - any documentation created on past projects to define animation needs or guidelines.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
ART
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SENIOR SOUND DESIGNER
_Responsibilities
Work on site to create all types of audio assets combined with in-game implementation.
Work and communicate with designers, engineers, other team members to solve game audio development issues
Field recording and creation of other audio sources
Troubleshooting game audio systems
This position does not involve composing music
Extensive managing of sound assets and source
_Qualifications
At least 5 years professional experience.
Knowledge of software used to create and manipulate sound effects: Wwise, fmod, Logic Pro, Adobe Audition, ProTools, Abelton Live
A desire to be part of the team and comprehension for game audio
High level detail and high quality of game audio
_Beneficial Experience
A passion for gaming and how game development process works
At least one game title shipped on PC, 360 or PS3
Recording, Foley, DSP, and mixing skills.
Self-motivated and a willingness to learn new tools
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
AUDIO
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DESIGN
There are no current Design openings. If you would like to
be considered for a future Design position please click the button
above.
SENIOR SOFTWARE ENGINEER, TOOLS
Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on the creation of user-friendly tools used to develop the next-generation of Monolith's games.
_Responsibilities
Help our tools group to develop and maintain our in-house level editor, model editor, game database editor, string editor, along with a host of other Artist tools and resource packers.
_Qualifications
5+ years of professional C/C++ programming.
MFC and/or Win32 GUI development experience.
Focused, results-oriented, self-motivated, with excellent debugging skills.
Highly motivated to build easy to use, robust tools.
Ability to thrive in a team development environment.
Working knowledge of 3D math.
_Preferred Experience
3+ years of MFC or Win32 GUI development experience.
Experience developing Windows tools for 3D games.
Experience working with artists and collecting requirements.
Experience writing plug-ins for 3D design tools such as Maya, 3DSMax, etc.
Microsoft Visual C++/.NET development environment.
Worked on a published game.
B.S. degree in Computer Science.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
SENIOR SOFTWARE ENGINEER, GRAPHICS
Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge graphics technology powering the development of Monolith's next generation of console and PC games.
_Responsibilities
Work closely with the Core Technology Team and Lead content creators to develop state-of-the-art graphics technology for the PS3, XBOX 360 and PC
_Qualifications
5+ years of professional C/C++ programming
Experience working with current graphics algorithms and hardware
Experience making low-level optimizations
Experience with memory management, mutli-threading, cross-platform development and a working knowledge of 3D math
Ability to rapidly prototype new graphics techniques and turn these prototypes into robust, maintainable, shippable systems
Ability to collaborate with engineers and content creators to develop and maintain robust and cutting-edge technology
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
Strong desire to build industry-leading technology
Ability to work well in a team development environment
_Preferred Experience
Experience writing shaders (HLSL / Cg)
Experience with image filtering techniques
Designed and implemented a full featured Renderer for a published AAA game
Microsoft Visual C++/.NET development environment
XBOX 360 and/or PS3 development experience
B.S. degree in CS/EE/Math/Physics
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
DIRECTOR OF ENGINEERING
Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on the creation of user-friendly tools used to develop the next-generation of Monolith's games.
_Responsibilities
Oversee technical implementation and estimation of all Monolith engineering efforts.
Maintain regular meetings and communication with engineering leads and system architects within Monolith.
Foster communication, organization, and collaboration among engineering on all Monolith teams.
Oversee all Monolith engineering hires.
Maintain and evolve Monolith's engineering hiring processes.
Maintain and evolve Monolith's engineering processes, standards, training and organization.
Establish R&D objectives for Monolith's core technology team.
Develop technology objectives for core technology features identified by Monolith internal titles.
Directly manage Monolith's core technology team manager and oversee core technology team budgets.
Collaborate with Monolith executive team to establish shared strategies for better estimation and efficiency.
Collaborate with Monolith executive team on future product positions with emphasis on technology opportunities.
Participate in Monolith engineering leads annual reviews
Maintain relationships with 3rd-party development partners (e.g., Microsoft, Sony, NVIDIA, Intel, etc.)
_Qualifications
7 years professional C/C++ programming experience.
3 years technical management experience.
Lead the engineering efforts on at least one large AAA game project from start to finish.
Ability to work well in a collaborative team environment.
Ability to lead others with strong written and verbal communication skills.
Positive, focused, self-motivated and easy to work with.
Broad and current technology understanding.
Excellent time management, organizational, and risk management skills.
Ability to both give and receive direction and constructive criticism.
Ability to quickly come up to speed on Monolith's technology and engineering processes.
Respect for all internal process, and a strong desire to learn those processes.
Microsoft Visual C++ development environment experience.
Must be truly passionate about making games.
_Preferred Experience
Experience as a Director of Engineering, Technical Director, or Engineering Manager within a videogame developer/publisher.
Experience developing 1st-person action games.
Experience working with popular 3D engine architectures and game systems (e.g., LithTech, Unreal, Source, etc.)
Experience developing for PS3 and XBox 360
Experience as a licensee and/or licensor of videogame technologies
M.S. in Computer Science / Software Engineering
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
SENIOR SOFTWARE ENGINEER, NETWORK
Join the award winning technology team behind the F.E.A.R.™, Condemned™ and Project Origin™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge technology powering the development of Monolith's next generation of console and PC games.
_Responsibilities
Work with the Core Technology Team and game engineers to develop state-of-the-art multiplayer experiences for the PS3, XBOX 360 and PC.
_Qualifications
5+ years professional client/server networking software development experience.
Experience making performance and network bandwidth optimizations.
Experience with memory management, mutli-threading, cross-platform development and a working knowledge of 3D math
Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
Strong desire to build industry-leading technology
Ability to work well in a team development environment
_Preferred Experience
Multiplayer game network programming experience.
Experience working with GameSpy™ and Xbox Live™.
Worked on AAA game title from concept to completion.
Experience developing FPS games.
Experience architecting large robust systems.
Microsoft Visual C++/.NET development environment.
B.S. degree in CS/EE/Math/Physics.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
Join the award winning technology team behind the F.E.A.R.™, Condemned™ and Project Origin™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge technology powering the development of Monolith's next generation of console and PC games.
_Responsibilities
Work closely with the Core Technology Team and Lead content creators to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC
_Qualifications
5+ years professional C/C++ programming.
Experience making low-level optimizations.
Experience with memory management, mutli-threading, cross-platform development and a working knowledge of 3D math
Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
Strong desire to build industry-leading technology
Ability to work well in a team development environment
_Preferred Experience
Worked on AAA game title from concept to completion.
Microsoft Visual C++/.NET development environment.
B.S. degree in CS/EE/Math/Physics.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
ENGINEERING
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ASSOCIATE PRODUCER
_Responsibilities
Work closely with the Producer to ensure that milestones are met and all deliverables are made and working properly.
Ability to schedule and manage tasks for team members.
Able to support managing an internal development team as needed.
Work with team members to resolve issues and to prevent future instances of common problems.
Assemble assets for and deliver milestones, demos, and final builds to the publisher.
_Qualifications
At least 2 years experience as an Associate Producer for a computer or video game company.
Strong writing, communication, interpersonal, and organizational skills.
Excellent communication skills and an understanding of team dynamics.
Shipped at least 1 product in Associate Producer role.
Ability to work well under pressure and deadlines.
Strong interest in Console/PC games.
Good technical understanding of 3D games and technology.
The ability to complete multiple concurrent tasks in a fast paced environment with minimal supervision under tight deadlines.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
SENIOR PRODUCER
Now is your opportunity to join an incredibly talented team in creating industry leading, award-winning first person shooters for the PC, Xbox 360 and Playstation 3. This is a rare opportunity to work with the best of the best on unique and exceptional AAA video games.
_Responsibilities
Provide key leadership for the team and ensure consistent vision and goal setting.
Manage the day-to-day activities for a large internal team of engineers, artists, designers, and ancillary staff.
Conduct annual reviews and goal setting for all team leads. Leads report directly to the Producer.
Deliver a high-quality product on-time, on-budget, and to specification.
Ensure communication and cross-coordination with other Monolith teams as well as supporting areas (Tools & Technology, Audio, QA and Motion Capture).
Interface with our publisher on milestones and other deliverables.
_Qualifications
At least 5 years experience as a Project Manager/Producer for PC and/or console games.
Shipped at least 2 products in a Project Manager/Producer role.
Experience with teams of at least 30 people.
Excellent communication skills and a strong understanding of team dynamics.
Extremely organized and proficient overseeing large project schedules. Experience with Microsoft Project or similar software a major plus.
Ability to create and manage large budgets.
Ability to work well under pressure and with strict deadlines.
Good technical understanding of 3D games and technology.
Must be passionate about playing and making video games for the PC and gaming consoles. Previous experience with first-person shooters a plus.
_Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)
PROJECT MANAGEMENT
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Quality Assurance
There are no current Quality Assurance openings. If you would like to be considered for a future Quality Assurance position please click the button above.
RESEARCH
There are no current Research openings. If you would like to be considered for a future Research position please click the button above.
ACCOUNTING/FINANCE
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ADMINISTRATIVE
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HUMAN RESOURCES/OPERATIONS
There are no current Human Resources/Operations openings. If you would like to be considered for a future Human Resources/Operations position please click the button above.
INFORMATION SYSTEMS
There are no current Information systems openings. If you would like to be considered for a future Information Systems position please click the button above.