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We believe in the limitless potential of player-driven storytelling. We know the best stories are strengthened by many voices and lived experiences.
Us
We believe in the limitless potential of player-driven storytelling. We know the best stories are strengthened by many voices and lived experiences.

Together, we create the foundations for countless epic journeys and enduring tales, told by our passionate community of fans.

Our Highlights

We were founded in 1994 as a true indie start-up. That took courage and conviction. It’s part of our DNA and rich heritage – the proof of which is found in our legacy of games.

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Let the next adventure begin.

Software Engineer, UI

Work Experience
3+ years professional C/C++ programming.
Experience developing complex game-play systems for a published game.

Knowledge/Skills
Ability to collaborate with engineers and content creators to develop robust UI features to help convey meaningful information in a non-intrusive way.
Ability to easily communicate technical topics with both engineers and non-technical people alike.
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
Microsoft Visual C++ development environment.

Advanced Software Engineer, Gameplay

This role will work closely with Engineers, Designers, and Artists to develop gameplay for our next AAA title. Your domain will span as much of the codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new systems to address the needs of our in-house content developers.

A strong candidate has a passion for: AI, combat, animation, online-connectivity, player controls, or progression. At the advanced level, you are expected to be an expert in one or more of these systems in addition to being a resource to Engineering peers.

Advanced Designer, Combat

This role works closely with Design, Art, Programming, and Production to create and maintain high quality gameplay systems and combat components. It will involve the design and technical implementation of moment-to-moment gameplay for Enemy Design and the Player Character.

Responsibilities also include driving the technical needs, as well as advancement of new and existing technology. An Advanced Designer should also set the example for junior designers on the team, mentoring and leading by example whenever possible.

SR. Technical Artist, Characters

Work Experience
6+ years’ experience in the industry.
Shipped multiple game titles as a technical artist.
experience with 3D open world action games.

Knowledge/Skills
Possesses knowledge of art composition principles such as color theory, layout, architecture, anatomy, physiology, perspective, proportion, form, lighting, texture, etc.
Strong understanding of the content creation pipeline from design to implementation into the game engine.
In depth understanding of modern character workflows, including skinning, topology, real-time skeletons and animations, along with modern character construction.
Able to break down complex problems and provide standards and guidelines for team members.
[More at link]

Advanced Software Engineer, Graphics

As an Advanced Systems Engineer on our Graphics team you will work closely with the Principal Graphics Engineer and the rest of your peers on the Graphics and Runtime teams to develop state-of-the-art rendering technology for the PS5, XBOX Series-X, PC and any new platforms we adopt.

Work Experience
8+ years professional C/C++ programming.
Experience working with current graphics algorithms and hardware.
Designed, implemented, optimized and maintained major rendering systems for a published game.
[More at link]

Knowledge/Skills
Experience architecting large, robust systems utilizing pragmatic solutions
Experience with Compute/GPGPU
Expert level knowledge of 3D math (preferred)
Experiencing mentoring other engineers
Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge technology.
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.

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GDC Talks

Helping Players Hate (or Love) Their Nemesis
Performance and Memory Post Mort
Cinematic Storytelling in Shadow of Mordor
Middle-earth: Shadow of War: Creating Multi-Character
Combat Animations