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We were founded in 1994 as a true indie start-up. That took courage and conviction. It’s part of our DNA and rich heritage – the proof of which is found in our legacy of games.

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Lead Designer, Combat

Monolith seeks a Lead Combat Designer to be responsible for significant contributions to game design, with particular focus on the design, standards, implementation, and polish of Combat and player focused gameplay experiences. You will work with the design leadership to create compelling prototype designs that help define or support the gameplay structure. You will then guide a team to implement these designs using proprietary and 3rd party tools.

Advanced Artist/Animator, Facial

Monolith seeks an Advanced Artist/Animator who has a passion for creating emotional and nuanced facial animation performances and who loves to get into the technical details of how to get there. Along with creating exception facial animation content, candidate will work with the team on establishing, maintaining and continually improving the quality of facial animations for systemic in game presentations and real-time cinematics.

Principal Software Engineer, Tools (Lead)

Monolith seeks a Principal Software Engineer to lead the Tools team behind the award-winning Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War, in creating content authoring technologies for exciting, cutting-edge action games.

As the studio’s Tools Lead you will be leading Tools Engineers, and working closely with the Senior Technical Artists, content development leads and the rest of your peers on the Core Technology Team to develop state-of-the-art content authoring technology. As a Principal level Tools engineer, your domain will span as much of the content authoring pipeline as your skills and interests dictate. You will be responsible for designing, implementing, and maintaining pivotal new technologies for our talented in-house team of content developers.

In addition, as part of our studio’s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both Tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.

The Principal Software Engineer, Tools Lead will also work closely with his manager and production to help identify all dependencies and develop and maintain realistic schedules.

Principal Software Engineer, Graphics

Monolith seeks a a Principal Software Engineer to lead the Graphics team behind the award-winning Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War, in creating graphics technologies for exciting, cutting-edge action games.

As the studio’s Graphics Lead you will be leading Graphics Engineers, and working closely with the Art and Lighting teams to develop cutting edge graphics systems, features, and pipelines. As a Principal level Graphics engineer, your domain will span as much of the graphics pipeline as your skills and interests dictate. You will be responsible for designing, implementing, and maintaining pivotal new graphics technologies for our talented in-house team of content developers.

In addition, as part of our studio’s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both graphics specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.

The Principal Software Engineer, Graphics Lead will also work closely with their manager and production to help identify all dependencies and develop and maintain realistic schedules.

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GDC Talks

Helping Players Hate (or Love) Their Nemesis
Performance and Memory Post Mort
Cinematic Storytelling in Shadow of Mordor
Middle-earth: Shadow of War: Creating Multi-Character
Combat Animations