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We were founded in 1994 as a true indie start-up. That took courage and conviction. It’s part of our DNA and rich heritage – the proof of which is found in our legacy of games.

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Advanced Artist/Animator, Facial

Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks an Advanced Artist/Animator who has a passion for creating emotional and nuanced facial animation performances and who loves to get into the technical details of how to get there. Along with creating exceptional facial animation content, candidate will work with the team on establishing, maintaining and continually improving the quality of facial animations for systemic in-game presentations and real-time cinematics.

Lead Designer, Combat

Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks a Lead Combat Designer to be responsible for significant contributions to game design, with particular focus on the design, standards, implementation, and polish of Combat and player focused gameplay experiences. You will work with the design leadership to create compelling prototype designs that help define or support the gameplay structure. You will then guide a team to implement these designs using proprietary and 3rd party tools.

Senior Artist, Lighting

As a Senior Lighting Artist you will be part of the Lighting team and will collaborate closely with Engine Programmers, Technical Artists, World Artists, Character Artists and FX Artists to implement production tasks. Direction, guidance and style guides will be provided by the Director of Art, World Art Director, and Lead Lighting Artist. You will help in finding solutions to existing and future problems аs well as optimizing workflow, pipelines and lighting techniques.

Quality Assurance Manager

The QA Manager at Monolith is responsible to the entire quality assurance effort on our projects. From hiring decisions to tools development, your role is to ensure our QA team and overall QA effort is positioned to meet our product needs, support development, and deliver quality to our users during all project phases. This role requires a person to be adaptable and flexible on day-to-day operations while simultaneously looking to the future and preparing the team for continued success. This requires close collaboration with all facets of our development team to keep the project on track towards a myriad of short, and long-term goals. A great QA manager will be a champion for their department while building robust quality assurance infrastructure into the DNA of the studio.

Engineering Manager

The Engineering Manager serves as the central champion for the studio engineering team, which entails both direct management of departmental engineering leads as well as hiring, mentoring, and advocating for engineers at all levels.

Principal Software Engineer, Graphics

Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks a a Principal Software Engineer to lead the Graphics team behind the award-winning Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War, in creating graphics technologies for exciting, cutting-edge action games.

As the studio’s Graphics Lead you will be leading Graphics Engineers, and working closely with the Art and Lighting teams to develop cutting edge graphics systems, features, and pipelines. As a Principal level Graphics engineer, your domain will span as much of the graphics pipeline as your skills and interests dictate. You will be responsible for designing, implementing, and maintaining pivotal new graphics technologies for our talented in-house team of content developers.

In addition, as part of our studio’s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both graphics specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.

The Principal Software Engineer, Graphics Lead will also work closely with their manager and production to help identify all dependencies and develop and maintain realistic schedules.

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GDC Talks

Helping Players Hate (or Love) Their Nemesis
Performance and Memory Post Mort
Cinematic Storytelling in Shadow of Mordor
Middle-earth: Shadow of War: Creating Multi-Character
Combat Animations