Monolith Productions has a 25+ year history of innovation and excellence in games. We create authentic, immersive worlds, in which we empower players to tell their own unique stories. We are an inclusive team, operating in an environment of trust that empowers a strong sense of ownership.
Meet some of the creators at Monolith Productions.
Together, we create
the foundations for countless epic journeys and enduring
tales, told by our passionate community of fans.
Our Highlights
We were founded in 1994 as a
true indie start-up. That took courage and conviction.
It’s part of our DNA and rich heritage – the proof of
which is found in our legacy of games.
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Condemned
Nothing compares to Condemned for bone-crunching, first-person melee combat. Its gritty, real-world environments and sound design raised the bar for consoles.
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Shadow of Mordor
Our Shadow franchise and award-winning Nemesis System was a major evolution for the studio’s design and technical aspirations. At the time, it was considered a risk. But we held to our conviction and ultimately raised the bar for player-driven, emergent storytelling.
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Shadow of War
The current evolution of the Nemesis System empowers limitless, unique stories set against massive battles and shifting allegiances. Armies will be raised, fortresses will fall, and nothing will be forgotten.
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Fear
Famed for its ground-breaking AI and genuinely terrifying atmosphere, F.E.A.R. is considered one of the first true “horror” shooters for its audio/visual design and storytelling specifically designed to scare the player.
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Gotham City Impostors
Leaning heavily into player-customization, Gotham CityImposters is a wild 6-v-6 deathmatch across the streets of Gotham. Bats and Jokerz, battling with some of the craziest weapon mods you’ll ever see. And stuffing a parrot into a cannon never gets old.
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No one Lives Forever
When Cate Archer put herself in H.A.R.M.’s way, she became the first strong female protagonist to star in an FPS. Renowned for its humor and gadgets galore, NOLF remains a beloved classic to fans around the world.
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Blood
A Build Engine classic and one of our first published games, Blood combines hyper-violence with a whimsical glee that earned it an enduring cult following to this day.
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Matrix
The flexible class system let players create and swap abilities in-game at Hardlines, which allowed a dynamic approach to character builds. It was also the official story continuation and was supported by regular in-game community events.
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Shogo
Shogo was the first game to feature Mech combat in a first-person perspective along with a critical hit system, and three modes of play — human, mecha, and vehicle. It was also one of the very first shooters to offer a branching storyline and multiple endings.
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Tron 2.0
Oozing with style and combining the best of the genre with a truly captivating look and breakthrough game play for its time, Tron 2.0 delivers an adventure unlike any other.
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Claw
The game that started the studio. Our “2D Days” were anchored by dashing Captain Claw vs. the dogged Cocker-Spaniards. Notorious for its high difficulty, the platformer became a cult classic with dedicated fans.
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Aliens vs. Predator 2
Aliens vs. Predator 2 was notable for its three interwoven story campaigns, letting players assume the roles of Human, Alien, and Predator. And its multiplayer allows all three factions to fight in the same match. Chaos! Good times..